So what was my main problem with the game? Put plainly, I found it boring.Ĭompared to other games I’ve played in the genre like Legend of Keepers, little about the game felt new or at least had a refreshing new spin on it for me to get excited about it while I played other than its comic art style and unique setting.įirstly, team recruitment felt more like fashion over form. The initial intrigue I had was quickly replaced by this sense of monotony and tediousness that I wasn’t able to shake for my entire time playing, and despite my best efforts I was ultimately was left uninterested after only a few short hours. Players can recruit a host of different characters that include soldiers, treasure-seeking explorers, or even donkeys to join them on their excursions, with the ultimate goal of finding treasure and glory for your adventures.īut Curious Expedition 2 feels like a game I’ve played before, and not really in a good way. Curious Expedition 2 however, did quite the opposite.ĭescribing itself as an Early Access expedition roguelike, Curious Expedition 2 see’s players lead a group of explorers on journeys set in the 19th century across a host of procedurally generated islands, with each of these islands boasting wildly different creatures, settings and opportunities to face. Let me explore a world that feels alive, teeming with possibilities and with so much character that I cant get up and walk away until I explore “one more area”. When it comes to exploration in games, it needs to accomplish one simple, yet lofty task for me to stay interested: Feed my curiosity.
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